================================================================== Подробное описание флагов и их команд /res gset <ResidenceName> [GroupName] [flag] [true/false/remove] - установить определенный флаг для определенной группы /res lset <ResidenceName> [blacklist/ignorelist] [material] - добавить/удалить определенный материал в резиденции в черный список/игнорируемый список. /res lset <ResidenceName> info - список черный/игнорируемый резиденции. /res pset <ResidenceName> [PlayerName] [flag] [true/false/remove] - установить флаги для определенных игроков. /res set <ResidenceName> [flag] [true/false/remove] - установить общие флаги на резиденцию. Чтобы сожительствовать с кем-либо стоит прописать команду /res pset <rezidence> <nick> <flag> true с флагами use, container, build, destroy ==================================================================
<admin> Allows or disallows player to set flags on the Residence. True = allowed, false = disallowed. Defaults to false. Can only be given to a player and not set as a residence flag. <animals> Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Animals include: Chicken, Cow, Pig, Sheep, Wolf. <bucket> Controls use of bucket. True = allows use, false = prevents use. <build > Controls building permission (placing and breaking). True = allows building, false = prevents building. <container> Controls ability to access anything with an inventory: chests, dispensers, furnaces. True = allows access, false = prevents access. <creeper> Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks. Does not prevent creepers spawning. <damage> Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage. Does not stop block damage. <destroy> Controls ability to break blocks. True = allows block breaking, false = prevents block breaking. Overrides 'build'. <firespread> Controls fire spread. True = allows firespread, false = prevents firespread. <flow> Controls whether or not liquid flows are allowed. True = allows, false = disallows. Is overridden by 'lavaflow' and 'waterflow'. <healing> Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules. <ignite> Controls fire ignition. True = allows ignition, false = prevents ignition. <lavaflow> Controls whether lava can flow. True = lava flows normally, false = lava does not flow from source block. Overrides 'flow'. <monsters> Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie. <move> Controls whether player/group can move inside the residence. True = normal movement, false = denies entry. <piston> Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons. <place> Controls ability to place blocks. True = allows block placing, false = prevents block placing. Overrides 'build'. <pvp> Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence. <subzone> Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false. If set on a residence, allows or disallows subzones of the residence. <tnt> Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks. Does not prevent TNT placing or breaking. <tp> Controls teleportation in the residence. True = allows teleports, false = prevents teleports. <use> Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage. This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable. <waterflow> Controls whether water can flow. True = water flows normally, false = water does not flow from source block. Overrides 'flow'.